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679 products
  1. Programming C# 12
    Scientific Books

    Programming C# 12

    from76,31 € at 2 stores
  2. Predictive Analytics For The Modern Enterprise
  3. Raspberry Pi Cookbook, Software and Hardware Problems and Solutions
  4. Tiny Ml
    Scientific Books

    Tiny Ml

  5. Bash Pocket Reference 2e
  6. Practical Linux System Administration
  7. Java 9 Modularity
  8. Articulating Design Decisions
  9. Product Management In Practice
  10. The Manager`s Path
  11. Learning Microsoft Power Bi
  12. Designing Data-Intensive Applications
  13. Ai-powered Business Intelligence
  14. Unity Development Cookbook
  15. C# 12 Pocket Reference
  16. Wordpress: the Missing Manual
  17. Artificial Intelligence With Microsoft Power Bi
  18. Modern Data Analytics in Excel
    Non-Greek Fiction Books

    Modern Data Analytics in Excel

    from57,23 € at 2 stores
  19. Theory Of Fun For Game Design
  20. Make
    Fairy Tales

    Make

    Pop-Up

  21. Learning Helm
  22. The Connected Company Thomas Vander Wal O'reilly Media
  23. Lean Analytics O'reilly Media Paperback Softback
  24. Deep Learning At Scale O'reilly Media Paperback Softback
  25. Communicating Data O'reilly Media Paperback Softback
  26. Aligned O'reilly Media Paperback Softback
  27. Make Math Teacher's Supplement O'reilly Media Paperback Softback
  28. Software Architect Elevator O'reilly Media Paperback Softback
  29. Macintosh Terminal Pocket Guide O'reilly Media Paperback Softback
  30. Parallel Concurrent Programming In Haskell O'reilly Media Paperback Softback
  31. Prompt Engineering Generative Ai O'reilly Media Paperback Softback
  32. Dynamic Reteaming O'reilly Media Paperback Softback
  33. Learning Tensorflow.js
  34. Learning
    Scientific Books

    Learning

  35. Experience
  36. Test
    Scientific Books

    Test

  37. Elasticsearch
    Scientific Books

    Elasticsearch

  38. Docker
  39. Spark
    Scientific Books

    Spark

  40. New Kingmakers
    Scientific Books

    New Kingmakers

  41. Calm Technology
  42. Make: Electronics, 3e
  43. Rules Of Programming
  44. Graph Databases
  45. Practical Fairness
  46. Learning Typescript
  47. Learning Serverless
  48. Programming Kubernetes
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